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Bonjours à tous.

J'ai une information importante à communiquer à la totalité des membres de ce forum.

A compté de ce jour, La Confrérie Noire n'existe plus. Elle est définitivement dissoute.

Qu'elle reste à jamais gravée dans nos mémoires.

-------------------------------------------------------------------------------------------------


J'ai l'honneur de vous présenter son successeur, Avalanche!

Celle nouvelle alliance remplace à présent la Confrérie Noire.

Tous les membres de ce forum sont bien sur invités sur notre nouveau forum: http://avalanche.ogameteam.net/



RIP L.C.N.

Serious Games And Edutainment Applications Volume II 2

 
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MessagePosté le: Jeu 6 Juil - 15:45 (2017)    Sujet du message: Serious Games And Edutainment Applications Volume II 2 Répondre en citant



With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.
Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as  serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing  developers and designers  regarding games for training and education.



This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Details:
rank:
price: $209.92
bound: 702 pages
publisher: Springer; 1st ed. 2017 edition (March 3, 2017)
lang: English
asin: B06XF33NB7
isbn:
weight:
filesize: 8911 KB



Serious Games and Edutainment Applications: Volume II: 2 Minhua Ma
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